![]() This is especially true of the boss encounters that conclude each mission, which are unfortunately robbed of any fear factor despite their undeniably horrific appearances. In fact, using free movement to walk backwards whilst shooting forwards is an almost infallible strategy that can feel cheap. We’d definitely recommend making the switch, provided you can stomach VR locomotion, as it’ll also prove very useful in kiting bosses and crowds of lesser enemies when things start to get more difficult down the road. Environments are reasonably interactive and traversed by utilising short-range teleportation by default, however an annoying cooldown feature disallows performing multiple warps in quick succession and wasted no time in convincing us that free movement was the only way to go. ![]() Guided by Node, a hovering robot companion, you’ll solve simple puzzles and dismember hordes of zombie-like Zeds across four missions, each set in their own unique locale. It’s meta narrative explains away all of the familiar quirks that currently accompany VR gameplay, while at the same time complementing the series’ goofy sense of humour. Already having a couple of those under their belt and not content to rest on their laurels, the team at Tripwire Interactive chose the opposite approach and used Incursion as an opportunity to build the first Killing Floor story campaign around that foundation. Franchises tend to condense themselves down to their core mechanics on a first foray into virtual reality, all too often taking the form of wave-based shooters in the process. Bringing the Killing Floor series’ gory brand of sci-fi horror to a new dimension, Incursion is a mix of old and new that achieves varying degrees of success. ![]() Killing Floor: Incursion | PS VR | Review Having hit HTC VIVE and Oculus Rift late last year, Killing Floor: Incursion has finally made the transition to more budget-friendly hardware in the form of Sony’s PlayStation VR headset. ![]()
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